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Game Rules & Settings

General Rules

 

1. Players may not use controllers with Turbo capabilites, wireless and wired controllers are acceptable. Bringing your own controller is allowed.

2. In the case of an Xbox 360/TV malfunction, the Game will be restarted from the beginning unless a Team was winning a Team King or Team Oddball Game by more than the time remaining in the Game.

3. No Warm-Up Games may be played outside of scheduled Warm-Up periods.

4. If a Team fails to report to their Station within 5 minutes of the announcement, they will Forfeit the 1st Map. 10 minutes after the announcement, a Team will Forfeit their Game Match.

Gameplay

 

1. No leaving the normal boundaries of a Map.

2. No going onto the crane boxes on Amplified.

3. No going onto the ledges behind the glass on Construct.

4. No going onto the top center structure on Guardian.

5. No going onto the high ledge at the sniper tower on Guardian.

6. No going onto the ledge around the edges of top yellow on Guardian.

7. No going into the small crack in front of blue entrance on Guardian.

8. No going onto the tree between bottom yellow and bottom blue on Guardian.

9. No taking the oddball onto the ledge behind the blue ramp on Guardian.

10. No taking the oddball onto the ledge facing the elbow on Guardian.

11. No going into the attic above the bases on the Pit.

12. No use of the Elite Armor Classification.

13. Players and Coaches may not look at an opposing Player's TV or projected screen.

14. No quitting out of a Team Slayer Game.

15. No placing the oddball out of reach. Throwing the oddball below the Map in order to cause a "Play Ball" is legal.

16. Breaking any of Rules 1-14 will result in a Forfeit of the Game.

17. Breaking Rule 15 will result in a Foul. Fouls stay with a Team throughout the Event. Two Fouls during one Game will result in a Forfeit of the Game. Once a Team reaches two Fouls, over the course of the Event, each additional Foul will result in a Forfeit of the Game.

18. Any sign of cheating may result in a Forfeit of the Game and possible ejection.

19. The higher seeded Team must play as the Red team and the lower seeded Team must play as the Blue team. If both teams are un-ranked, a coin will be flipped.

20. All Host choices must be made before the start of a Match.

21. Games started without the approval of a cG employee will be restarted.

22. Quitting from a non-Team Slayer Game, before it has ended, without Referee's permission, will leave your Team shorthanded or result in a Forfeit if all 4 Players quit.

23. Incorrectly ending a Game, without Referee's permission, will result in a Forfeit of the Game.

24. Players must use their registered cG Username during all Games. No Team Name abbreviations are allowed.


Game Type Settings


All Games

Primary Weapon = Battle Rifle

Secondary Weapon = Assault Rifle

Custom Powerup Traits, Duration = 3 Seconds

Custom Powerup Traits, Damage Resistance = Invulnerable

Custom Powerup Traits, Shield Multiplier = 2X Overshields

Custom Powerup Traits, Player Speed = Unchanged

Shield Recharge Rate = 90

Damage Modifier = 110

Player Speed = 110

Motion Tracker Mode = Off

Suicide Penalty = None

Betrayal Penalty = None

Team Changing = Not Allowed

 

Multi Flag - Narrows

Sudden Death = 30 Seconds

Flag At Home to Score = Enabled

Flag Return Time = 3 Seconds

Flag Reset Time = 15 Seconds

Flag Carrier Traits, Damage Modifier = 50

Time Limit = 15 Minutes

 

Multi Flag - Onslaught

Captures to Win = 5

Sudden Death = 30 Seconds

Flag At Home to Score = Enabled

Flag Return Time = 3 Seconds

Flag Reset Time = 15 Seconds

Flag Carrier Traits, Damage Modifier = 50

Time Limit = 15 Minutes

 

Multi Flag - The Pit

Sudden Death = 30 Seconds

Flag Return Time = Disabled

Flag Reset Time = 15 Seconds

Flag Carrier Traits, Damage Modifier = 50

Time Limit = 15 Minutes

 

Team King

Score to Win = 250

Hill Movement = 2 Minutes

Hill Movement Order = Sequence

Time Limit = 15 Minutes

Respawn Time = 10 Seconds

 

Team Oddball

Score to Win = 250

Ball Carrier Traits, Damage Modifier = 50

Time Limit = 15 Minutes

 

Team Slayer

Time Limit = 15 Minutes

Vehicle Set = No Vehicles

 

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